🎲 LUDO

Classic or Chaos rules — roll a six, race your tokens home, win the match.
New game

Set up your match.

Pick a rule set, choose your players, and roll.

👑 Classic Ludo Traditional rules

  • Roll a 6 to bring a token out of home.
  • Land on an opponent to send it back home.
  • ★ Star & colored squares are safe zones.
  • Need an exact roll to reach the finish.
  • Rolling a 6, capturing, or finishing grants an extra turn.

⚡ Chaos Ludo Rules rewritten

  • Roll a 6 to bring a token out of home.
  • Need an exact roll to finish — a die that overshoots can't move.
  • ★ Star squares are safe zones — just like Classic.
  • Capture first: no pin may enter the home stretch until you've sent an opponent home.
  • A capture grants a bonus turn — but the pin that struck can't move on it.
  • 🔄 Roll a double 6 to reverse your direction for 4 moves.
Players
Opponents
Teams Green+Blue vs Yellow+Red
Dice
🎲 Ludo
▲

🏆 Winner!

🔄 Double 6!

Reverse your direction for the next 4 moves?
Your pins will travel backward around the board.

Exit game?

Your current game will be lost.

Team Mode

Diagonal houses pair up as one team. Teammates share a win and can't capture each other.

Diagonal teams Green & Blue vs Yellow & Red — the only valid pairing
vs

2-Player Setup

How many houses will each player control?

Single house each Green vs Blue — diagonal corners. Yellow & Red corners are empty.
vs
Double house each Each player controls two diagonal houses. Pieces on the same side can't capture each other.
vs